Games Gathering 2021 Kiev

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WHAT IS IT?

Games Gathering is the biggest B2B conference in Eastern Europe dedicated to game development and the creation of high-quality gaming content. By visiting Games Gathering 2021, you will receive information on the latest trends in the gaming industry. You will be able to ask questions to experienced developers, make new acquaintances, chat with professionals and industry stars, and establish useful business contacts.

Games Gathering 2021 Kiev is the international gamedev conference in Kiev. This is an opportunity to raise your professional level and meet new business partners — publishers, investors and service providers.

These are lectures where industry professionals will share their own experience and reveal the most interesting professional secrets.

These are free booths for independent developers, an opportunity to demonstrate your product by taking part in the INDIE BLAST showcase and apply to the Indie Blast Awards competition.

These are the leading industry experts, always ready for heart-to-heart communication and new business acquaintances.

These are cool parties where the informal atmosphere leads to productive networking.

In 2021, the winter conference will be held in a hybrid format from November 30 to December 5.
November 30 and December 1 — online conference days.
December 3 — a preparty for speakers and Business ticket holders.
December 4-5 — live conference days.

Games Gathering 2021 Kiev is a great opportunity to end the working year pleasantly and profitably!

Program

Time
FIRE HALL (BUSINESS)
WATER HALL (ANALYTICS/UA)
AIR HALL (GAME DESIGN)
EARTH HALL (MIX)
11:30 - 12:00
FIRE HALL (BUSINESS)
Opening ceremony (online)
Lecturer:
11:30 - 12:00
WATER HALL (ANALYTICS/UA)
Opening ceremony
Lecturer:
11:30 - 12:00
AIR HALL (GAME DESIGN)
Opening ceremony
Lecturer:
11:30 - 12:00
EARTH HALL (MIX)
Opening ceremony
Lecturer:
12:00 - 13:00
FIRE HALL (BUSINESS)
Live ops and their importance for your game
Lecturer:
Aleksandar Ivanov, Imperia Online JSC, Marketing & Business Development Manager
12:00 - 13:00
WATER HALL (ANALYTICS/UA)
Google User Asqusition solutions for Games
Lecturer:
Anastasiia Bortnyk, Google, Apps & Gaming Industry Manager, Ukraine & Belarus
12:00 - 13:00
AIR HALL (GAME DESIGN)
5 rules of narrative for those who want to write a game themselves
Lecturer:
Elizaveta Mikeladze, Caligari Games, Narrative Designer
12:00 - 13:00
EARTH HALL (MIX)
Why is game music no more enough?
Lecturer:
Ruslana Kruchek, VP Production, Co-founder, Brand Manager & Art Director
13:00 - 14:00
FIRE HALL (BUSINESS)
Everything you wanted to know about Diia City
Lecturer:
Oleksandr Bornyakov, Ministry of digital transformation, Deputy Minister of Digital Transformation for IT Development
13:00 - 14:00
WATER HALL (ANALYTICS/UA)
How to scale your X10 mobile game with an in-house creative agency. Case of interactive stories
Lecturer:
Marta Khoma, Holy Water, CMO
13:00 - 14:00
AIR HALL (GAME DESIGN)
Combat Design: The Basics
Lecturer:
Andrew Kosinskyi, 4A Games, Senior AI Designer
13:00 - 14:00
EARTH HALL (MIX)
TikTok x Gaming = Perfect match
Lecturer:
Kirill Svidrak, Httpool, TikTok Apps & Games Lead
14:00 - 15:00
FIRE HALL (BUSINESS)
Gaming company's pitch to investors
Lecturer:
Artur Davydenko, Flyer One Ventures, Venture Partner
14:00 - 15:00
WATER HALL (ANALYTICS/UA)
Using Push Notifications to Boost Player Retention for Mobile Games
Lecturer:
David Shackleton, OpenBack, CEO and Co-Founder
14:00 - 15:00
AIR HALL (GAME DESIGN)
You need an AI for your game
Lecturer:
Nikolay Samarin, Wargaming, Game Designer
14:00 - 15:00
EARTH HALL (MIX)
Introduction To Modern Game Marketing: A Practical Guide On The Basics
Lecturer:
Daria Vlasova, 4A Games, Community Manager
15:00 - 16:00
FIRE HALL (BUSINESS)
Coffee Break

15:00 - 16:00
WATER HALL (ANALYTICS/UA)
Coffee Break

15:00 - 16:00
AIR HALL (GAME DESIGN)
Coffee Break

15:00 - 16:00
EARTH HALL (MIX)
Coffee Break

16:00 - 16:30
FIRE HALL (BUSINESS)
Business Optimization
Lecturer:
Philipp Mishchenko, GMT Legal, Head of Gaming
16:00 - 16:30
WATER HALL (ANALYTICS/UA)
Why Customer Success is an essential part for the rating growth of every app. How it works for game apps: life hacks and real cases
Lecturer:
Dana Pavel, AppFollow, Senior Customer Success Manager
16:00 - 17:00
AIR HALL (GAME DESIGN)
The Evolution of Survival MMO
Lecturer:
Vladyslav Dochanov, Pandora Studio, Game Designer
16:00 - 16:30
EARTH HALL (MIX)
Managing QC team through pandemic - AC Valhalla expreience
Lecturer:
Maryna Buibarova, Ubisoft, Junior QC Lead
16:30 - 17:00
FIRE HALL (BUSINESS)
Product Manager. To be or not to be.
Lecturer:
Ivan Klymeneko, Product Manager
16:30 - 17:30
WATER HALL (ANALYTICS/UA)
Review and trends of the games and applications industry in Ukraine, Belarus and Kazakhstan. Appsflyer and G joint research
Lecturer:
Tanya Volkova, AppsFlyer, CSM; Anastasiia Bortnyk, Google, Apps & Gaming Industry Manager, Ukraine & Belarus
16:30 - 17:00
EARTH HALL (MIX)
Gamification and media merge: new possibilities
Lecturer:
Natalie Gryvnyak, InFeatures Story Production, Multimedia Projects Producer, Journalist
17:00 - 17:30
FIRE HALL (BUSINESS)
A Publishing Deal: Why and How To Close It
Lecturer:
Anton Ravin, 1C Publishing, Commercial Director
17:00 - 18:00
AIR HALL (GAME DESIGN)
Name of lecture will be announced soon
Lecturer:
Speaker will be announced soon
17:00 - 17:30
EARTH HALL (MIX)
Effective formation of a loyal audience at the stage of game development
Lecturer:
Volodymyr Bondarenko, Mauris, CEO
17:30 - 18:00
FIRE HALL (BUSINESS)
Publishing, partnership and problems
Lecturer:
Victoria Beliaeva, AppQuantum, Head of Business Development
17:30 - 18:00
WATER HALL (ANALYTICS/UA)
Name of lecture will be announced soon
Lecturer:
Speaker will be announced soon
17:30 - 18:00
EARTH HALL (MIX)
Methodology for designing games and frameworks under limited time and experience
Lecturer:
Artem Fedorov, Gaming Corps, Head of frontend department
Time
FIRE HALL (ART)
WATER HALL (ANALYTICS/UA)
AIR HALL (INDIE)
EARTH HALL (MIX)
12:00 - 12:30
FIRE HALL (ART)
Art Development of Gambling Slot game
Lecturer:
Roman Oskolkov, Twin Win Games, Head of Art
12:00 - 13:00
WATER HALL (ANALYTICS/UA)
Scaling Games with Performance Marketing
Lecturer:
Daniel Rysan, SuperScale, UA Expert / Senior Committee Member
12:00 - 13:00
AIR HALL (INDIE)
Hard truths and soft skills: 10 pieces of advice for novice game devs
Lecturer:
Krzysztof Zięba, Draw Distance, Lead Narrative Designer
12:00 - 13:00
EARTH HALL (MIX)
The State of Ukrainian Game Industry
Lecturer:
Alina Mudraya, Values Value, CEO
12:30 - 13:00
FIRE HALL (ART)
3D generalist and teamwork
Lecturer:
Vasyl Matsuk, Thundermark, 3D generalist
13:00 - 14:00
FIRE HALL (ART)
Growth prospects in the UI/UX niche for 2D artists
Lecturer:
Aleksandra Grinevich, VOKI Games, Head of Feature\GUI Department
13:00 - 14:00
WATER HALL (ANALYTICS/UA)
State and trends for Hypercasual market 2021-2022.
Lecturer:
Ivan Spijarskiy, Freeplay, Head of Publishing
13:00 - 14:00
AIR HALL (INDIE)
History and results of Titan Chaser
Lecturer:
Stas Shostak, shostak.games, Indie
13:00 - 14:00
EARTH HALL (MIX)
How to become a Unity developer: where to start, what to prepare for, how to grow
Lecturer:
Yevhenii Ratushnyi, AB-Games, Lead Unity Developer
14:00 - 15:00
FIRE HALL (ART)
The creative process for game "factories"
Lecturer:
Dmytrii Yeremenko, Whaleapp, Art Director
14:00 - 15:00
WATER HALL (ANALYTICS/UA)
Visual ASO: how to optimize Icons and Screenshots to increase traffic
Lecturer:
Dmytro Biruk, Whaleapp, ASO Lead
14:00 - 15:00
AIR HALL (INDIE)
Desktop-like games: how NOT to create them?
Lecturer:
Andrew Kokhan, NightCat Studios, Creative Director
14:00 - 14:30
EARTH HALL (MIX)
From Angry Birds to Dice Dreams. How to give your games a personality and create an emotional connection with your players
Lecturer:
Elad Drory, SuperPlay, Chief Product Officer
14:30 - 15:00
EARTH HALL (MIX)
Leadership reperspective view in virtual production
Lecturer:
Vitalii Boiko, Pixela Labs LLC, CEO
15:00 - 16:00
FIRE HALL (ART)
Coffee Break

15:00 - 16:00
WATER HALL (ANALYTICS/UA)
Coffee Break

15:00 - 16:00
AIR HALL (INDIE)
Coffee Break

15:00 - 16:00
EARTH HALL (MIX)
Coffee Break

16:00 - 17:00
FIRE HALL (ART)
Concept artist skillset
Lecturer:
Valerii Orlov, Ubisoft, Senior Concept Artist
16:00 - 16:30
WATER HALL (ANALYTICS/UA)
Visualization of game metrics
Lecturer:
Nikita Ermachkov, Saber Interactive, Lead Game Analyst
16:00 - 17:00
AIR HALL (INDIE)
Balancing gameplay of aRPG using player behavioral patterns. Gatewalkers case study
Lecturer:
Andrzej Stroinski, A2 Softworks, CEO & co-founder, A2 Softworks
16:00 - 17:00
EARTH HALL (MIX)
Making a creative video: guides and templates
Lecturer:
Aleksandr Chuguev, Appsulove, Production Team Art Director
16:30 - 17:30
WATER HALL (ANALYTICS/UA)
Why HTML5 is important
Lecturer:
Ilker Aydin, Famobi GmbH, CEO & Founder
17:00 - 18:00
FIRE HALL (ART)
Art-contests as the road to AAA
Lecturer:
Anhelina Cherniak, Riot Games, Illustrator-contractor
17:00 - 18:00
AIR HALL (INDIE)
Sell your mobile indie game without risks
Lecturer:
Viktor Kozlovets, Saint, Founder, Producer
17:00 - 18:00
EARTH HALL (MIX)
AAA game testing automation: black box approach
Lecturer:
Kirill Rozbeiko, Ubisoft, Project Coordinator in R&D
17:30 - 18:00
WATER HALL (ANALYTICS/UA)
Name of lecture will be announced soon
Lecturer:
Speaker will be announced soon
18:00 - 18:30
FIRE HALL (ART)
Closing ceremony (online)
Lecturer:
18:00 - 18:30
AIR HALL (INDIE)
Closing ceremony (online)
Lecturer:
18:00 - 18:30
EARTH HALL (MIX)
Closing ceremony (online)
Lecturer:
Time
FIRE HALL (ART)
WATER HALL (BUSINESS)
AIR HALL (INDIE)
EARTH HALL (LAW/HR)
10:00 - 10:30
FIRE HALL (ART)
Registration of participants and welcome coffee
Lecturer:
10:00 - 10:30
WATER HALL (BUSINESS)
Registration of participants and welcome coffee
Lecturer:
10:00 - 10:30
AIR HALL (INDIE)
Registration of participants and welcome coffee
Lecturer:
10:00 - 10:30
EARTH HALL (LAW/HR)
Registration of participants and welcome coffee
Lecturer:
10:30 - 10:30
FIRE HALL (ART)
Opening ceremony
Lecturer:
10:30 - 11:00
WATER HALL (BUSINESS)
Opening ceremony
Lecturer:
10:30 - 11:00
AIR HALL (INDIE)
Opening ceremony
Lecturer:
10:30 - 10:30
EARTH HALL (LAW/HR)
Opening ceremony
Lecturer:
11:00 - 12:00
FIRE HALL (ART)
Visual development at Beresnev Games
Lecturer:
Yuri Evseev, Beresnev Games, Art Lead
11:00 - 12:00
WATER HALL (BUSINESS)
What is the producer responsible for?
Lecturer:
Alexander Shtachenko, PlayMe, Progamedev.net, CPO
11:00 - 12:00
AIR HALL (INDIE)
How to build your own game studio from the ground up
Lecturer:
Mike, Rafiienko, tinyBuild, Head of Franchise
11:00 - 12:00
EARTH HALL (LAW/HR)
IT products: transfer of rights and interaction with publishers
Lecturer:
Oleg Chip, Trustme Law Firm, IT lawyer
12:00 - 13:00
FIRE HALL (ART)
Frame by frame VFX animation
Lecturer:
Kyrylo Shevchenko, Onseo, Senior 2D animator
12:00 - 12:30
WATER HALL (BUSINESS)
Ultimate guide for promoting your game through Twitch streamers
Lecturer:
Dima Okhrimchuk, Organization.GG, CEO and co-founder
12:00 - 13:00
AIR HALL (INDIE)
Developer vs Publisher 3, 2, 1 Fight! How to find a proper publisher and manage a joint project
Lecturer:
Oleksandr Sienin, Starni Games, Chief Operating Officer; Ihor Tymoshenko, Starni Games, CEO
12:00 - 13:00
EARTH HALL (LAW/HR)
The main pitfalls in the agreements with publishers
Lecturer:
Liubov Voitsekhovska, Taxus Law & Finance, partner
12:30 - 13:00
WATER HALL (BUSINESS)
Cross-promotion vs Ad Monetisation. Tips and Cases
Lecturer:
Dmitry Sigov, Tenjin, Senior customer success manager
13:00 - 14:00
FIRE HALL (ART)
From reality to the Metaverse and back
Lecturer:
Jama Jurabaev, Senior Concept Artist at Lucasfilm and BigMediumSmall co-founder
13:00 - 14:00
WATER HALL (BUSINESS)
NFTs in Gaming - Lessons from 2021 and the way forward
Lecturer:
Jakub Trancik, SuperScale, Head of Business Intelligence & Game Design
13:00 - 14:00
AIR HALL (INDIE)
New Arc Line: How to indie dream successfully
Lecturer:
Vladyslav Dobrovolsky, Dreamate, Creative Director; Anna Kunakova, Dreamate, HR Director; Oleh Holubovskyi, Dreamate, Producer
13:00 - 14:00
EARTH HALL (LAW/HR)
Busting Common GDPR Myths in Game Business
Lecturer:
Arsen Kulyk, Thundermark, General Counsel
14:00 - 15:00
FIRE HALL (ART)
Coffee Break

14:00 - 15:00
WATER HALL (BUSINESS)
Coffee Break

14:00 - 15:00
AIR HALL (INDIE)
Coffee Break

14:00 - 15:00
EARTH HALL (LAW/HR)
Coffee Break

15:00 - 16:00
FIRE HALL (ART)
Cities in games. How to build believable urban environment
Lecturer:
Ania Bulavina, Level Artist
15:00 - 16:00
WATER HALL (BUSINESS)
Mastering LTV: Deconstruction of TapNation AB test process
Lecturer:
Florian Jauffrineau, TapNation, VP of Publishing
15:00 - 16:00
AIR HALL (INDIE)
quadline. Postmortem: how to create new puzzle mechanics with the help of a rectangle without a single line of text or numbers. Challenges, limitations, solutions and symmetry
Lecturer:
Ivan Kovalov, Solo Indie Developer
15:00 - 16:00
EARTH HALL (LAW/HR)
Motivation System as a unique advantage of the company
Lecturer:
Svetlana Zotke, G5 Games, HR Team Lead
16:00 - 17:00
FIRE HALL (ART)
Using AI-powered tech for simulating interactive liquids in real-time (even on mobile)
Lecturer:
Oleksandr Puchka, ZibraAI, 3D Tech Lead
16:00 - 17:00
WATER HALL (BUSINESS)
10 Awesome Life Hacks for Ad Monetization
Lecturer:
Oleg Shliamovych, Clever Ads Solutions, CEO & Founder
16:00 - 17:00
AIR HALL (INDIE)
Lessons learned: Shing! post mortem speech
Lecturer:
Michał Azarewicz, Mass Creation, PR & Marketing Manager
16:00 - 17:00
EARTH HALL (LAW/HR)
Hiring in the game development. How did we build the process of attracting strong specialists?
Lecturer:
Ihor Kopiov, OBRIO, Head of Game department
17:00 - 18:00
FIRE HALL (ART)
Easy Peasy Spine 2D
Lecturer:
Oleh Akimov, madbadlab.com, engineer
17:00 - 18:00
WATER HALL (BUSINESS)
Why games fail: F2P game design & monetization learnings
Lecturer:
Michal Minárik, SuperScale, Head of Monetization
17:00 - 18:00
AIR HALL (INDIE)
How to optimize your game on Unity from PC to iOs in 3 easy steps and 17 complicated
Lecturer:
Vasil Prostrelchyk, Hologryph, Lead developer
17:00 - 18:00
EARTH HALL (LAW/HR)
Bonuses, benefits, cookies. What else, except salaries, motivates in Gamedev?
Lecturer:
Tanja Loktionova, Values ​​Value / InGame Job, Founder / Co-founder
18:00 - 19:00
FIRE HALL (ART)
Character animation using VAT (Vertex Animation Texture) technology
Lecturer:
Andrey Danilenko, Pingle, UE Developer
18:00 - 19:00
WATER HALL (BUSINESS)
NFT - from hype to hate!
Lecturer:
Ivan Pervoy, Stepico Games, Game Producer
18:00 - 19:00
AIR HALL (INDIE)
Fantastic Ideas and Where to Find Them
Lecturer:
Moderator: Valerii Minenko, Twigames, Founder; Maksym Khrapai, Hologryph, Head of Studio; Ivan Kovalov, Indie Solo Developer; Marginal Act, Indie Solo Developer; Ivan Zasiadvovk, teamcoil, Lead Designer, Founder.
18:00 - 19:00
EARTH HALL (LAW/HR)
Discussion panel "Find and hire a game producer"
Lecturer:
Moderator: Alexander Shtachenko, PlayMe, Progamedev.net, CPO; Speakers: Oleg Medved, Easybrain, Product Manager; Anatolii Henis, Murka, Head of Accelerator; Aleksandra Kononenko, Values Value, Recruitment Lead
Time
FIRE HALL (ART)
WATER HALL (GAME DESIGN)
AIR HALL (PRODUCTION)
EARTH HALL (MIX)
11:00 - 12:00
FIRE HALL (ART)
Game ready animated character
Lecturer:
Andrii Sydorenko, iLogos Game Studios, 3d artist
11:00 - 12:00
WATER HALL (GAME DESIGN)
Game Design – time inflation
Lecturer:
Oleg Ryazanov, Thundermark, Creative Director
11:00 - 12:00
AIR HALL (PRODUCTION)
AI in Video Games: Development Approaches, Tools, Tricks, Cheats, and Pitfalls
Lecturer:
Aleksandr Pindyk, Wargaming, Team Lead / Senior Game AI Developer; Alexandra Korobenkova, Wargaming, Technical Game Designer
11:00 - 12:00
EARTH HALL (MIX)
Content management with Unity Addressables
Lecturer:
Maksym Kriukov, SuperPlay, Unity Team Lead
12:00 - 13:00
FIRE HALL (ART)
Scans in production of games
Lecturer:
Igor Pogrebelnyi, 4A Games, Art Manager, Sergey Rudavin, 4A Games, Photogrammetry Artist
12:00 - 13:00
WATER HALL (GAME DESIGN)
XXX, sweat and pixels: How we made a game without knowledge of game development, publisher... and got to the top!
Lecturer:
Liudmyla Mishchenko, HolyWater, Head of Narrative Design
12:00 - 12:30
AIR HALL (PRODUCTION)
10 Insights about Analytics Culture I Learned from Switching from B2B to B2C in Game Analytics
Lecturer:
Vasiliy Sabirov, Easybrain, Head of analytics
12:00 - 13:00
EARTH HALL (MIX)
Healthy and Bad Gambling: Why working for a gambling supplier ≠ burning in hell
Lecturer:
Zariana Nikolaieva, NetEnt Evolution Group, Certification Team Lead
12:30 - 13:00
AIR HALL (PRODUCTION)
How to build analytics in the new project. From the picture to reality
Lecturer:
Yuliia Yershova, SUITSME, Team Lead Analytics Department SUITSME
13:00 - 14:00
FIRE HALL (ART)
Method of deconctruction. Study competitors
Lecturer:
Oleg Malamuzh, Avtoritetstudio, Owner
13:00 - 14:00
WATER HALL (GAME DESIGN)
Heroes of Might & Magic III: The Forging of Erathia
Lecturer:
David Mullich, ArtCenter College of Design, Instructor
13:00 - 14:00
AIR HALL (PRODUCTION)
Automated testing in games
Lecturer:
Oleksandr Donchuk, 4A Games, QA Manager
13:00 - 14:00
EARTH HALL (MIX)
Discussion Panel "How company culture changes as a company evolves: A panel discussion with Playrix's studios"
Lecturer:
Moderator: Oksana Dielieu, Playrix, General Manager; Speakers: Mykhailo Zhovnach, Zagrava Studios, Project Manager; Yevhen Chuvychin, Voki games, Game producer; Alexander Chigorin, Boolat Play, CEO
14:00 - 15:00
FIRE HALL (ART)
Coffee Break

14:00 - 15:00
WATER HALL (GAME DESIGN)
Coffee Break

14:00 - 15:00
AIR HALL (PRODUCTION)
Coffee Break

14:00 - 15:00
EARTH HALL (MIX)
Coffee Break

15:00 - 16:00
FIRE HALL (ART)
The Evolution of Township's Graphics: An Eight-Year Journey
Lecturer:
Konstantin Telpis, Playrix, Art Director
15:00 - 16:00
WATER HALL (GAME DESIGN)
Anti-patterns in game production
Lecturer:
Slava Lukyanenka, CD Projekt RED, Senior Producer
15:00 - 16:00
AIR HALL (PRODUCTION)
TDD WTF?! Or how to write bug-free gameplay code
Lecturer:
Artem Titov, Larian Studios, Lead Gameplay Programmer
15:00 - 15:30
EARTH HALL (MIX)
Scale for Success: A Developer's Guidon UA Strategy & Key Partnerships
Lecturer:
Alex Sorochynskyy, Moloco, Senior Account Manager
15:30 - 16:00
EARTH HALL (MIX)
How joining AppGallery can boost your business
Lecturer:
Adam Tyszer, Huawei, Head of Mobile Cloud Services for CEE
16:00 - 17:00
FIRE HALL (ART)
What kind of art lead do you need to be? Let's fix common mistakes in team management
Lecturer:
Viktoriia Tymchenko-Ivanishyna, OBRIO, Art Director
16:00 - 17:00
WATER HALL (GAME DESIGN)
WHAT vs HOW Mindset for Better Immersion in Interactive Storytelling
Lecturer:
Ranko Trifkovic, Grandpa's Narrative Design, Narrative Designer
16:00 - 16:30
AIR HALL (PRODUCTION)
The benefits of polymorphism for games in GE. Example on Bundle System in "My Little Pony"
Lecturer:
Maksym Sliadniev, Gameloft, Game Developer Senior
16:00 - 17:00
EARTH HALL (MIX)
Is hyper-casual dying? The perspectives of hyper-casual games
Lecturer:
Aleksandr Kurhan, Flime by Gismart, Game Producer
16:30 - 17:00
AIR HALL (PRODUCTION)
PFNN – a neural network in Metro Exodus
Lecturer:
Maksym Ganenko, 4A Games, Deep Learning Engineer
17:00 - 18:00
FIRE HALL (ART)
Blender for 2D Artists
Lecturer:
Andrii Stadnyk, Concept Artist
17:00 - 18:00
WATER HALL (GAME DESIGN)
The best level editor for f2p casual game
Lecturer:
Dmytro Kravchenko, AB Games, Lead Game Designer
17:00 - 18:00
AIR HALL (PRODUCTION)
How AI Human-like bots advance game development?
Lecturer:
Serhiy Protsenko, Scalarr, Lead Data Scientist
17:00 - 18:00
EARTH HALL (MIX)
Lecturer:
18:00 - 18:00
FIRE HALL (ART)
Closing and awarding ceremony
Lecturer:
18:00 - 18:30
WATER HALL (GAME DESIGN)
Closing and awarding ceremony
Lecturer:
18:00 - 18:30
AIR HALL (PRODUCTION)
Closing and awarding ceremony
Lecturer:
18:00 - 19:00
EARTH HALL (MIX)
Lecturer:

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$29

Online

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$109

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  • Dinner

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  • Virtual Expo access

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    Access to the Career Wall

  • Virtual Party access

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$189

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$189

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    Virtual Expo access

  • Submitting games to Indie Blast

    Submitting games to Indie Blast

  • Express access to lecture records

    Express access to lecture records

  • Virtual Business Lounge access

    Virtual Business Lounge access

  • Attending Virtual Party

    Attending Virtual Party

$349

Business

  • Full access to the online event

    Full access to the online event

  • Live event access

    Live event access

  • Attending preparty

    Attending preparty

  • Virtual attendee bag

    Virtual attendee bag

  • Attendee bag

    Attendee bag

  • Full badge

    Full badge

  • Special avatar frame

    Special avatar frame

  • Virtual Expo access

    Virtual Expo access

  • Attending lectures

    Attending lectures

  • Express access to lecture records

    Express access to lecture records

  • Submitting games to Indie Blast

    Submitting games to Indie Blast

  • Dinner

    Dinner

  • Access to the Career Wall

    Access to the Career Wall

  • Unlimited appointments

    Unlimited appointments

  • Business Lounge access

    Business Lounge access

  • Virtual Business Lounge access

    Virtual Business Lounge access

  • Attending Virtual Party

    Attending Virtual Party

  • Attending Main Party

    Attending Main Party

WHERE?

PARTNER HOTELS

  • Hotel "BAKKARA"

    Use promo code: GAMES2021 and get a 15% discount

  • Hotel "TOURIST"

    Use the code word "Games Gathering" by the phone and get a 15% discount

  • Hotel "BRATISLAVA"

    Use promo code: GG2021 and get a 30% discount

  • Royal Olympic Hotel

    Tell by the phone that you are a guest of the Games Gathering conference and get a 10% discount

  • Hotel "Hostynnistʹ"

    Tell by the phone that you are a guest of the Games Gathering conference and get a 15% discount

  • Hotel "Dnipro"

    Tell by the phone that you are a guest of the Games Gathering conference and get a 20% discount

  • Hotel "Khreshchatyk"

    Tell by the phone that you are a guest of the Games Gathering conference and get a 25% discount

  • FAIRMONT GRAND HOTEL KYIV

    Use the promo code: PGRP and get the opportunity to book a room at a special rate for a conference participant

  • Hotel "Adria"

    Tell by the phone that you are a guest of the Games Gathering conference and get a 15% discount

  • President Hotel 4

    Use the promocode «GamesGathering» and get a special price

CONTACTS

Sponsors and partners issues
Oleksandr Khrutskiy

СЕО & FOUNDER

Oleksandr Khrutskiy

+380 67 909 5229
Sponsors, partners and speakers issues
Irina Syomka

BUSINESS DEVELOPMENT DIRECTOR, PARTNER

Irina Syomka

+380 95 391 1292
Indie developers curator
Nikita Chuchko

INDIE MASTER

Nikita Chuchko

+380 98 089 80 03
Building locations and working with contractors
Tim Kopylov

EVENT MANAGER

Tim Kopylov

+380 95 710 1564
Client manager
Victoria Shapkina

ACCOUNT MANAGER

Victoria Shapkina

+38 063 734 03 23
Content manager
Daria Shlykova

MEDIA COORDINATOR

Daria Shlykova

+38 0992459122
Content and speakers issues
Anastasia Sokolova

SPEAKERS MANAGER

Anastasia Sokolova

+38 066 663 26 16
Communication with visitors | Tickets
Angelina Krupskaya

VISITOR RELATIONS MANAGER

Angelina Krupskaya

+380 950467929
Elena Lobova

ADVISOR

Elena Lobova

+380 66 569 99 81
Ilya Anufriev

ONLINE COORDINATOR

Ilya Anufriev

+996 755 844430
Yaroslav Kot

ADVISOR

Yaroslav Kot

+375297778325