Are you an indie developer and have an interesting project?
Then Indie Blast is a great opportunity for you to demonstrate your game to the public without leaving your home!
What is Indie Blast?
Indie Blast is an indie projects showcase where independent developers will:
- • present their game to the public and media,
- • attract the attention of publishers and investors,
- • get feedback from players and colleagues,
- • take part in Indie Blast Awards nominations
and just, expand the circle of useful acquaintances and even find new members for your team!
How to participate in the Indie Blast?
• fill out an application for participation in a timely manner, wait for confirmation of the application from the indie coordinator (within 3 days)
• get a conference ticket (Online, Online+)
A confirmed application and a purchased ticket guarantee the team participation in Indie Blast for all days
The projects will be broadcast on the PINE platform for four days.
Application Deadline November 20, 2020
What is the Indie Blast Awards?
Indie Blast Awards is a competition of game projects in various categories and it's held among the participants of the Indie Blast exhibition. According to the opinion of the professional industry jury, the best projects will win in several nominations and get valuable prizes from organizers and sponsors.
How to attend the Indie Blast Awards?
- • Fill out the participant’s application in a timely manner, wait for confirmation from the indie coordinator (within 3 days)
- • get a conference ticket (Online, Online+)
Ratings in all nominations are set by a remote jury
Playable demos of games to evaluate the jury must be sent out no later than November 20, 2020
Confirmed application and purchased ticket guarantee the team participation in the Indie Blast Awards
Prizes are awarded on the last day of the conference at the award ceremony.
Application Deadline November 20, 2020
Project submission deadlines:
Until November 20, 2020 the team has to :
- • submit a preliminary application for participation in the conference, you must send all the data on your project and buy tickets;
- • send the final version of the project, which will be evaluated by the conference jury.
Such nominations declared:
- Best Conference Game
- Best Art Game
- Best Gameplay
Best Conference Game
Indie Blast jury
Alexander began to work in the field of game design even when almost no one in our country knew that such a profession existed. To date, he has devoted more than 14 years of his life to her. He has repeatedly combined the profession of a game designer with the position of a project manager. He gave the first 7 years of his career to the famous Xenus series (Xenus1, Xenus 2), and after that he worked on such projects as Haunted Halls (1,2,3), Golden Rush, Castle: Dangerous Game and a number of others. In 2015, Alexander organized and hosted Games Gathering 2015 - the largest conference for computer game developers in Ukraine.
Game designer with 12 years of experience working for companies such as Mind Link, Symphony Games, Nival Red. At the moment, Sergei works at Red Beat.
Game Designer Tom Clancy's: Elite Squad by Ubisoft. He has 16 years of experience and portfolio in more than 25 projects in the positions of game designer and project manager. He worked at Deep Shadows, ERS-Game studios, Wyse Games. Creator of the Grim Façade series. He also worked directly with projects such as Spirits of Mystery, PuppetShow, Maestro, Castle: Dangerous Game, Plan it Green, Once Upon A Night, Juicy Friends, Qooco Baby English, Talking Pets, Qooco Talk and others.
Co-founder of Skystone Games, Giant Games, and Perfect World Entertainment. Investor of successful studios like Runic (Torchlight), Unknown Worlds (Subnautica), and Double Damage (Rebel Galaxy).
Elena Lobova is the founder of ACHIEVERS HUB, a platform that unites indie developers with investors, publishers, services and mentors from all around the world. Elena has a track record for growing a game development outsourcing company iLogos from 30 to 300+ employees, founding and organizing a game developers conference Get IT in Ukraine, consulting and helping various studios on business development. Elena enjoys traveling, networking, sharing and connecting people with great ideas. She is also a creator of Ukrainian Game Development Industry Guide and a co-organizer of online pitching event Global Games Pitch, hyper casual game jam Going Hyper, and games industry networking dinners around the world.
Business Developer at Tap Nation hyper-casual publisher and Regional Coordinator of the Global Game Jam in Eastern Europe. Since 2016 he has been organizing jams and hackathons. Having worked at FGL, Enhance and Lion Studios, he has provided game improvement tips to thousands of indie developers. Your own dream project is a global strategy.
Lead game designer at Kefir, producer of the Frostborn project. He had a hand in the creation of all studio games from Jammer to LastDay on Earth. He is directly involved in the selection of teams for external projects. Master of Updates for Exorbitant Gross Growth, Commander of the Order of Merit for Game Design, 2nd Class.