Game Designer in Gameloft
Eugene Shevchenko started as a producer for a small WAP project (that failed miserably). Then – to browser and mobile platforms as a game designer. Now finding himself in systems and balance design.
Eugene will advise you how not to lose the last bit of self-confidence and self-respect in such harmful process as a production work-flow – the short story of 1 game designer.
Game Designer – Analyst in Creative Mobile
Katerina works as gaming analyst for more than 4 years, and game designer from recent times. She loves unique game mechanics and to talk about who is a game analyst.
Katerina will tell you that during the soft launch of the game you can not do without analytical techniques. Do not believe me? Come and see!
Oleg Pridiuk travels around the world and talks about games industry, so is often referred as an industry evangelist. He is now part of King’s team working on the Defold game engine, so is often referred as King evangelist. He was one of the first Unity Technologies employees, and… you’ve guessed the evangelist part, right?
CEO in Potato Jam.
Super Casual Games Product Owner in Tab Tale
Leading TabTale’s super casual games publishing business, managing developer relations and working with developer partners across the globe to create successful games, and just as important, successful relationships.
Designing super casual games created internally, from concept to execution.
Working closely with artists, animators, producers and engineers to guide them in developing the game during all production stages.
Navigating games across functional teams from legal, finance, marketing, R&D, project management, analytics, UA and store relationships.
Co-Founder, Game Designer Cuffs
Co-Founder, Game Designer Cuffs
2d artist , ” Uni-Bit Studio”
Art Director, Artcore Studios llc
Editor in Chief, Technical Communication Officer Plarium
I am a qualified Technical Writer and Editor with over seven years of experience in writing, editing, and proofreading for a number of global companies around the world. My professional expertise encompasses delivering high-quality products following the industry best practices, latest trends, and main publication style manuals.
Solid analytical skills paired with the sharp mind allow me to seek out various approaches and make decisions that deliver top-notch solutions aligned with the customer’s expectations and needs. I am also a keen team player capable of taking the initiative and setting up collaboration with cross-functional teams.
Having spent more than four years in an English-speaking environment, I acquired an outstanding command of English and built fluent interpersonal and intercultural skills. I hold Master’s Degree in Linguistics, studied technical writing in London, and I constantly evolve by taking additional courses and trainings.
Client Partner, Global Gaming, Facebook
Igor Pashchenko consults gaming partners on Facebook marketing strategies and leads new business development across EMEA & CIS. Before joining Facebook, Igor worked at Google and developed strategic partnerships with app and game developers.
Co-Boss / Technical Director at Vile Monarch
Programmer. Information Technology graduate at Warsaw University of Technology. Currently Co-Boss and Technical Director at Vile Monarch. Previously worked for 11 bit studios where he was Lead Programmer of This War of Mine and Sleepwalker`s Journey. Specialized in gameplay and AI programming. Teacher at Warsaw Film School and Academy of Games and Post-Production. Amateur musician and board games enthusiast.
Marketing Director, Teslasuit
Product Manager, Huuuge Games
Product Manager and a part of a great team of talented game developers at Huuuge Games. Currently working on an exciting mobile title that blends well-known genres in a new way. Big fan of competitive games, weightlifting, music and Excel. Working as a free-to-play game developer for over 7 years.
VP Foreign Affairs, GameIS
Tsahi is involved in the gaming industry for over 13 years, creating educational games for children for the grandest global companies in the world, such as Disney, Nickelodeon, BBC, PBS kids, Cartoon Network, Sesame Street, Tabtale, Compedia, and many more.
Tsahi is also a part of GameIS’ core team, the Israeli game developers association, managing the content for conferences and the international relations between Israel and other international gaming industries.
He is also involved in creating interactive activities and games for diversity, whether it is the representation of women in games, peace through gaming, or educational games for Syrian refugees.
Additionally, Tsahi is the Headmaster of the 3-year Game Design and Development program in Tiltan College, Haifa. He is also the Head of Funnel Entertainment, developing various projects ranging from a Bitcoin/Etherium supported game platform, through games for Xbox, mobile, Facebook instant messenger, and AR/VR projects.
Musician, designer, Front-end developer and of course Indie Game Developer.
Starting work a year ago on his first game project, Ivan proved that you are able to create quality games alone.
Lead Product Manager at ILOGOS
Alexander Shtachenko is a game producer with experience in a product company, gamedev outsourcing and a game start-up. Alex has his professional blog progamedev.net
Alexander will tell you about which KPIs are considered to be good and which are bad. Why one game has better indicators than other. How to choose the right feature set, in conditions of limited opportunities and unlimited needs.
Acting Lead Environment Artist at CD PROJEKT RED
Kacper is an Acting Lead Environment Artist at CD PROJEKT RED. Currently working on Cyberpunk 2077. Before worked on The Witcher 3: Wild Hunt and the final expansion — Blood and Wine. In past collaborated with The Farm 51 on titles like Painkiller HD, Deadfall Adventures and Get Even. He is a passionate gamer, with over 6 years of experience in game development.
Tel: +38(050) 381-38-91