2-4 December 2016

'Rus' Hotel, Kyiv
Games Gathering

About Conference

Games Gathering — is a conference on game development and creation of high-quality game content. A great opportunity to attend lectures by experienced professionals on various issues of game development. You will be able to use this valuable information to optimize your daily work as well as to broaden your professional horizons. A wonderful chance to hang out at game battles and exchange professional experience with your colleagues from various areas of the industry, to win valuable prices and receive feedback from experts.

During three days of conference, you will be able to attend 36 lectures and 5 game battles, both for beginners and experienced professionals.

Schedule

12:00-13:30
Participants registration
PREMIUM TICKETS
13:30-14:30
Oleg Pridiuk
Technologies we use at King to develop and ship games
14:30-15:30
Alexander Shtachenko, iLogos, Lead Product Manager
KPI-Management: how to manage the metrics in the game
15:30-16:30
Aleksei Einor, Head of Vendor Management Service, Wargaming HQ
Looking for the best-match outsourcer
16:30-17:00
Сoffee break
Сoffee break from Nordeus
17:00-18:00
Инди Разработчики
Game Pitch
18:00-19:00
Artyom Mironovsky - the moderator , CEO & Founder, Red Beat
Round table "Domestic gamedev problems"
12:00-13:30
Participants registration
PREMIUM TICKETS
13:30-14:30
Anatoliy Genis, CTO, Murka Games
Lecture topic to be specified
14:30-15:00
Aleksandar Aleksić, Game Producer, Nordeus
Top Eleven’s Secret to Creating a High-performing Product Team
15:00-15:30
Teddy Florea, Director of Business Development, Nordic Game Resources AB
An overview of best methods in editorial outreach and PR coverage
15:30-16:00
Nikolaevich Victor, Software Developer, LEOGAMING
Payment: intensive course. How to attach payment to your game without screwing up
16:00-16:30
Denis Beregovoy, partner and co-founder, Axon Partners
Сontracts, without which the game developer will be helpless
16:30-17:00
Сoffee break from Nordeus
10:00-11:30
Participants registration
11:30-12:30
Tatiana Evdokimenko, Head of Kiev office, Playrix
Why gamedev companies need HR?
12:30-13:30
Egor Borshcheuski, CEO, Postmodern, Denis Barinov, Creative Development; Postmodern Digital
Everything but game
13:30-14:30
Olga Starodubtseva, Concept Artist / Illustrator, Freelance, Ex «Plarium - Social gaming», Ex «Gameloft»
Creative thinking - one of the most important aspects standing at the base of the professional concept art.
14:30-15:30
Coffee-break from Nordeus
15:30-16:30
Mariya Kochakova, CEO Royal Troupe & Narrative
Narrative mechanics: the way games speak to you with their gameplay
16:30-17:30
Egor Shevchenko, CPO, Gaminova
Is it worth it to bother? Can we assume that tha VR market is profitable now?
17:30-18:30
Vasylii Sabirov, leading analyst, devtodev
A great fight of marketing specialist, analyst and game-designer. Lection on decision-making in game development.
18:30-19:30
Jartseva Mariya, Art Lead, Owl Studio
This device can work faster! Was to identify abilities of your artist and make him believe he can.
10:00-11:30
Participants registration
11:30-12:30
Roman Tinkov, Senior Programmer, Ubisoft
Who is the "Gameplay Programmer" and what does he do?
12:30-13:30
Aleksandr Zverev, CTO, Serious Cake
Hard core on AKKA on game backends
13:30-14:30
Deputy Director of air navigation institute, Development Sector. Fly Academy of Kirovograd.
Game Jams and stimulating creativity
14:30-15:30
Coffee-break from Nordeus
15:30-16:30
Andrey Dotsenko, Game designer, Ubisoft has
Designing Game Controls
16:30-17:30
Dmitry Teplinsky, Cinematic Artist; Frogwares
Game cinematics in the game Sherlock Holmes: The Devil's Daughter
17:30-18:30
Maksym Zhuravlov, Principal Animator, Remedy Entertainment
Role of Motion Capture in action gameplay development
18:30-19:00
Christina Begerska, Program Manager, GameFounders, PR & Communication Manager у Digerati Distribution
Do we need indie accelerators?
19:00-19:30
Alexander Grach, AppsFlyer / Sales Executive - Eastern Europe & Turkey
Lecture topic to be specified
10:00-11:30
Participants registration
11:30-14:30
Denis Tsiperko, Illustrator, Concept artist
Battle topic will be refined
14:30-15:30
Coffee-break from Nordeus
15:30-19:30
Vlad Kostin, Freelance Character Artist Character Modelling
Battle topic will be refined
10:00-11:30
Participants registration
12:30-14:30
Sergey Snisarenko, Lead Game Designer, Red Beat creative game design
Creative game-design
14:30-15:30
Coffee-break from Nordeus
15:30-17:30
Maxim Garadja, Tech Game Designer, Wargaming The technical game design
Technical game-design
17:30-19:00
Telizhenko Kyryl, Unity VR Developer, VerumVisum, Likhachev Dmytro, Unity VR Developer, VerumVisum
Workshop. Developing simple VR Unity application .
11:30-12:30
Maxim Kiyan, Crytek Kyiv, Senior Backend Developer
Perfect backend
12:30-13:30
Alyona Ponomarenko, Release Engineer, Zillion Whales
Mobile stores: a glance on changes of the game rules
13:30-14:30
Viktor Tsykunov, J - ISV and Game development Lead in CEE region, Microsoft
Microsoft Technologies for Game Development – present and future
14:30-15:30
Coffee-break from Nordeus
15:30-16:30
Yuri Shevaga, game producer, Frogwares
The Paradox of Freedom in Games
16:30-17:30
Vlad Kostin, Freelance Character Artist
Modelling characters under a palm tree. Remote dream job.
17:30-18:30
Vladimir Makovetskii, Developer, 3d Coat / Pilgway
Details about the physical properties of materials and 3D Coat pipeline
18:30-19:30
Boycov Fedor, Founder Pixelated Realitie
The practical application of photogrammetry in the computer game development
19:30-20:30
Battle participants awards
11:30-12:00
Alex Andrusevych, Senior Level Designer, Wargaming
TURBO mode in PHOTOSHOP using scripts and panels
12:00-12:30
Artem Samoylenko, Composer, the Freelance
Music has connected us: how to speak the same language as the composer does.
12:30-13:30
Irina Chaban, CEO, Universe Music
Outsource sound: how to build an effective communication with the audio specialist
13:30-14:30
Ressa Swartzwald, Audio Producer, TinyBuild
DIY: Game sound track without sound director
14:30-15:30
Coffee-break from Nordeus
15:30-16:00
Vadim Popenko, WARGAMING Art Director
Lecture topic will be specified
16:00-16:30
Roman Samchuk, specialist in the creation of cross-platform solutions, ITVDN
Creating multiplayer games in Unity 3D
16:30-17:30
Anatoliy Landyshev, CTO, Patriotic Games
Agile patterns in Unity development(Agile and Unity)
17:30-18:30
Alexander Donchuk, QA Lead, 4A Games
Test design: we’ll make it better!
18:30-19:00
Igor Zotov, CEO, Corewide
Win together with your client - mutually beneficial practices for QA service providers in game industry.
19:00-19:30
Evgeny Skachkov, QA Manager, Crytek
Why "game-as-a-service" projects should focus on QA?
19:30-20:30
Battle participants awards
12:00-15:00
Rostislav Zagornov, concept artist, Framestore
Environment Painting
15:00-16:00
Coffee-break from Nordeus
16:00-19:00
Timur Mutsaev, Senior Concept Artist, Crytek
Workshop: Anatomu of your arts
19:30-20:30
Battle participants awards
12:00-15:00
Mariya Kochakova, CEO Royal Troupe & Narrative
Workshop: "Laboratory of narrative surgery"
15:00-16:00
Coffee-break from Nordeus
16:00-19:00
Dmitry Kostyukevich, UE4 programmer C++, “Megalodon Games”.
Workshop topic will be specified
19:30-20:30
Battle participants awards

Conference plan

SPONSORS & PARTNERS

Silver
Partners

REGISTRATION

Registration_2016_eng
55$

Standard

-
0
+
100$

Premium

-
0
+
REGISTRATION IS CLOSED!
You can buy tickets at the entrance.
*Все расчеты проводятся в гривнах по текущему курсу.  Offer

Медиа партнёры


Ukraine, Kyiv, 01601 ‘Rus’ hotel, Hospitalnaya str., 4/12
All visitors of the conference Rus Hotel provides a 20% discount on the settlement!
By registering on the website of the hotel use the promo code GGC16 - https://hotelrus.phnr.com/
+38 044 256 40 00

VOLUNTEERS

Would you like to participate in our conference as a volunteer?
Volunteers availabilities:

  • Free entrance to the conference (One day for work and the other day for lections attendance)
  • Free dinner
  • Possibility to see the game-development world from the inside
  • Our gratitude

We are not accepting the applications for Games Gathering 2016 volunteering anymore. If you have any questions, drop a mail to Anna at anna.popereko@gmail.com.

Contact us

COORDINATOR

Oleksandr Khrutskiy

E-mail: alexander.khrutsky@gmail.com
Skype: che_ratnik
Tel: +38(067)909-5229

Sponsors, partners and lectors issues
COORDINATOR

Tetiana Opanasiuk

E-mail: tannilemon@gmail.com
Skype: tannilemon
Tel: +38(067)451-7804

Organizational and legal issues
COORDINATOR

Anna Popereko

E-mail: anna.popereko@gmail.com
Skype: anna.popereko
Tel: +972(50)636-6909

Volunteers coordination and logistics
COORDINATOR

Jaroslav Dushek

E-mail: yaroslav.dushek@gmail.com
Skype: dystman
Tel: +38(050)3813891

Media partners contacts